

Finding its roots in a 3D Yoshi racing/platforming demo in 1995, Croc exists because of a falling out that Argonaut Software-the British company responsible for the Super FX coprocessor utilized in Star Fox (1993) and Super Mario World 2: Yoshi’s Island (1995)-had with Nintendo. I say this with confidence because it’s hard to imagine how much fun someone could’ve had playing it in 1997. There’s little enjoyment one will derive from playing Croc: Legend of the Gobbos in 2020. Croc: Legend of the Gobbos (Argonaut/EA, PlayStation, 1997)
